Sector 1 and 2 are both free. If you want more depths to load, hold a little $VOIDPUP.
X: x.com/voidpup404 ·
Telegram: t.me/voidpupcoin ·
Pump.fun: open terminal
CA: NCckpU5pGP8qg5vHnhusNy8JdCRv1Rbi4NxACMWpump
// INITIALIZE HANDLE
Type any handle, including letters W A S D. Movement keys only work after the run starts.
// HOW TO PLAY
You are Void. After start, move with arrows or WASD. On phone, use the pad.
Goal: Reach cyan >. Survive Depths 1 to 10 across two sectors.
Void image — you
● residual energy. Heals cohesion
◆ lore shard. Big score
? unidentified item. Store it, then click PACK to use
✖ entity. Contact hurts
> exit. Descend
Cohesion drops every step, faster the deeper you go. Sector 1 (Depths 1–5): Geocities Ruins, Dead Meme Palaces, Static Fields. Sector 2 (Depths 6–10): The Feed, The Algorithm, the Signal Source. Entities hunt harder in later biomes.
DENSITY — residual and lore you collect across all runs thicken Void. Each run starts with muted decay for a few steps equal to your density.
Daily surge — once per UTC day the first object you find spits out an extra one, and the first pet on the hub hits harder.
Today's signal — one shared modifier applies to everyone's runs each UTC day. Shown at the top of the screen and before you start.
Named rooms — wander into one and Void will recognize it, once, forever. Check your discovery count on the hub.
KNOWN ITEMS — once you identify an item type, toggle this to have future finds of that type arrive pre-named, or leave it HIDDEN to keep the risk.
◆ lore shards are filed permanently in the RESIDUAL ARCHIVE on the hub page. Return daily to keep your streak and unlock achievements.